Nirmana Motion Graphic Video: Innovation in Learning Design Principles and Elements

Main Article Content

Deny Tri Ardianto
Arif Ranu Wicaksono
Sayid Mataram
RahmanuWidayat

Abstract


The use of technology in education has become increasingly important in facilitating effective learning. However, the lack of diversity and innovation in using technology to develop learning materials poses new challenges for educators. In response, this research aims to develop and test the feasibility of a motion graphic video called Nirmana, which includes learning materials on design elements and principles. The research and development (R&D) process applied the ADDIE model to develop the motion graphic video media. The media testing involved 101 design major students. The data collection used questionnaires, observations, interviews, and documentation, which were analyzed using qualitative and quantitative methods. The result of this research is a Nirmana motion graphic video with learning materials about the elements and principles of design. The media was field-tested based on student assessment using the mean results per aspect. The assessment criteria included clarity of information and instructions, media attractiveness, usability and accessibility of media, and material arrangement and use of illustrations. The results showed that the Nirmana motion graphic video media received good to excellent scores on all of these assessment criteria. Specifically, the clarity of information and instructions received a good score of 78.7%, the media attractiveness received an excellent score of 81.7%, the usability and accessibility of media received an excellent score of 89.6%, and the material arrangement and use of illustrations received an excellent score of 85.8%. These results indicate that the developed Nirmana motion graphic video media is suitable for use as a design learning media. Furthermore, this research suggests that using technology to develop relevant and innovative learning materials can positively impact student attitudes and interest in learning design.


Downloads

Download data is not yet available.

Article Details

How to Cite
Deny Tri Ardianto, Arif Ranu Wicaksono, Sayid Mataram, & RahmanuWidayat. (2024). Nirmana Motion Graphic Video: Innovation in Learning Design Principles and Elements. Mudra Jurnal Seni Budaya, 39(1), 112–117. https://doi.org/10.31091/mudra.v39i1.2586
Section
Articles

References

Ayu A.P. 2013. “Nirmana-Komposisi Tak Berbentuk” Sebagai Dasar Kesenirupaan Fakultas Seni Rupa Institut Kesenian Jakarta. Fakultas Seni Rupa. Jakarta: IKJ.

Astuti, A., & Leonard, L. (2015). Peran Kemampuan Komunikasi Matematika TerhadapPrestasi Belajar Matematika Siswa. Formatif: Jurnal Ilmiah Pendidikan Mipa, 2(2).

Branch, R. M. (2009). Instructional Design-The ADDIE Approach. New York: Springer.

Habibi, Mundilarto, Jumadi, J., Gummah, S., Ahzan, S., & Prasetya, DSB (2020). Efek singkat proyek pada keterampilan berpikir kreatif di kalangan guru fisika pra-jabatan berkemampuan rendah. Jurnal Evaluasi Internasional dan 415– 420. https://doi.org/10.11591/ijere.v9i2.20531. 9(2),

Marino, MP (2012). Ruang Perkotaan sebagai Sumber Utama: Sejarah Lokal dan Pemikiran Sejarah di Kota New York. Ilmu Sosial, 103(3), 107–116. https://doi.org/10.1080/00377996.2011.592166.

Riyanto, A., & Widiyanto, W. (2021). Pengembangan permainan korfball berbasis permainan ajar pemahaman untuk sekolah dasar. Jurnal Pendidikan, Kesehatan dan Olahraga, 11(8), 397–404. https://doi.org/10.12775/ jehs.2021.11.08.044.

Teo, T. (2013). Buku pegangan metode kuantitatif untuk penelitian pendidikan. Dalam Buku Pegangan Metode Kuantitatif Penelitian Pendidikan: Springer. Penerbit Rasa. https://doi.org/10.1007/978-94-6209-404-8.

Kayimbasioglu, D., Oktekin, B., & Haci, H. (2016). Integration of gamification technology in education. Procedia Computer Science, 102, 668-676. https://doi.org/10.1016/j.procs.2016.09.460

Gurbuzturk, O. (2018). Investigation of elementary education students’ attitudes towards the use of smart boards. International Electronic Journal of Elementary Education, 11(1), 55-61. doi:10.26822/iejee.2018143961

Hlasna, P., Klimova, B., & Poulova, P. (2017). Use of information and communication technologies in primary education –A case study of the Czech Republic. International Electronic Journal of Elementary Education, 9(3), 681-692.

Ningrum, E. (2016). Pengembangan Sumber Daya Manusia Bidang Pendidikan. Jurnal Geografi Gea, 9(1).

Li, M. (2017) Ideological Education Plays An Important Role In The Construction Of Campus Culture. Internatio. Atlantis Press.

Sharma, L. (2015). A Review Of The Hole Of Hei"S In Developing Academic Entrepreneurship. Journal Of Entrepreneurship In Emerging Economies, 7(2).

Rosa, A. T. R. (2019). Using Human Resources Character Education Through The Characteristics Of Art And Culture. In International Symposium On Social Science, Education And Humanities (Isseh 2018). Atlantis Press.

Gomez-Zermeno, M. (2012). Digital Libraries. Electronic Bibliographic Resources On Basic Education. Comunicar, 66(2), 119-128.

Grus, C. L., & Rozensky, R. H. (2019). Competency-Based Continuing Education In Health Service Psychology: Ensuring Quality, Recommendations For Change. Professional Psychology: Research And Practice, 50(2), 106-117.

Liboni, L. B., Cezarino, L. O., Jabbour, C. J. C., Oliveira, B. G., & Stefanelli, N. O. (2019).

Cunningham, P. D. (2017). Bridging The Distance: Using Interactive Communication Tools To Make Online Education More Social. Library Trends, 65(4), 23-35.

Fuad, M., Deb, D., Etim, J., & Glotser, C. (2018). Mobile Response System: A Novel Approach To Interactive And Hands-On Activity In The Classroom. Educational Technology Research And Development, 66(2), 493-514.

Dwiflora, R. O., & Cofriyanti, E. (2021). Pembuatan Media Pembelajaran Animasi 2d (Motion Graphic) Pada Mata Kuliah Praktikum Fotografi Dasar. Cogito Smart Journal, 7(2), 204214.

Nugraha, D. (2022). Pengembangan Media Digital Berbasis Motion Graphic Pada Pendalaman Materi IPS Sekolah Dasar. Jurnal Basicedu, 6(3), 3649-3656.

Riris, E., & Syah, M. F. J. (2019). Pengembangan Media Pembelajaran Motion Graphics Berbasis Power Point Pada Kd Kerjasama Ekonomi Internasional Mapel Ekonomi Untuk Siswa Kelas Xi Ips Di Sma Negeri 1 Gondang. In Doctoral Dissertation, Universitas Muhammadiyah Surakarta.

Purwanti, A., & Haryanto, H. (2015). Pengembangan Motion Graphic Pembelajaran Mata Pelajaran Pendidikan Kewarganegaraan Kelas I Sekolah Dasar. Jurnal Inovasi Teknologi Pendidikan, 2(2), 190-200.

Zaki, R. A., & Islam, M. A. Pengembangan Media Pembelajaran Menggambar Ilustrasi Berbasis Motion Graphic. Jurnal Seni Rupa, 10(3), 22-37

Sukarno, dkk. 2008. Perancangan Motion Graphic Ilustratif Mengenai Majapahit Untuk Pemuda-Pemudi. Fakultas Seni Rupa dan Desain. Bandung: ITB.