The Effectiveness of Graphic on Product’s Virtual Exhibitions as Learning Media in VCD UC

Main Article Content

Quina Reivaldi Limantara

Abstract

One way to convey student ideas and concepts is through exhibitions. We are in a pandemic COVID-19, the Graphic On Product (GOP) course in the Visual Communication Design study program at Universitas Ciputra (VCD UC) Surabaya uses virtual exhibitions as an alternative service so that students can still expose their work, considering it is part of the exam assessment and is a pass requirement. This study aims to find views on the effectiveness of virtual exhibitions as learning media in GOP courses, used for future considerations, including after the COVID-19 pandemic. This study uses qualitative methods through descriptive analysis of the results of data collection from exploration sources. The virtual exhibition of Graphic On Product VCD UC Surabaya is the subject of research in this study. The informants who will be the study are determined using the purposive sampling method. From the results of the interview, it can be concluded that the virtual exhibition in the GOP course runs quite effectively as a learning medium. The exhibition has given students access to appreciation from visitors, but there is no access to negative comments that can be constructive in their next work. In the future, virtual exhibitions are considered to still be able to be carried out, even after the COVID-19 pandemic because they have a wider range of visitors and the use and operation of the gallery is quite easy but adequate gadgets and internet are needed to be able to access virtual exhibitions.

Downloads

Download data is not yet available.

Article Details

How to Cite
Limantara, Q. R. (2022). The Effectiveness of Graphic on Product’s Virtual Exhibitions as Learning Media in VCD UC. Lekesan: Interdisciplinary Journal of Asia Pacific Arts, 5(2), 112–119. Retrieved from https://jurnal.isi-dps.ac.id/index.php/lekesan/article/view/1953
Section
Articles

References

Cline, A. C. (2012). The Evolving Role of the Exhibition and its Impact on Art and Culture. Trinity College Digital Repository, 1-116.

Darlis, D., Tulloh, R., & Saleh, S. K. (2016). Sistem Media Center Periklanan Pameran di Bandung Berbasis Raspberry Pi Menggunakan Serviio. Jurnal Elektro dan Telekomunikasi Terapan (e-Journal)

Firman, F., & Rahayu, S. (2020). Pembelajaran Online di Tengah Pandemi Covid-19. Indonesian Journal Of Educational Science (IJES), 2(2), 81-89. doi: 10.31605/ijes.v2i2.659

Fiyanto, A. (2018). Pemanfaatan Seni Kolase Sebagai Produk Kreatif Untuk Pengembangan Karya Proyek Studi Mahasiswa Jurusan Seni Rupa Fbs Unnes. Brikolase: Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa, 10(2), 158-172.

Gibson, J., Donnely, J., Ivancevich, J., & Dharma, A. (1994). Organisasi. Jakarta: Penerbit Erlangga.

Hidayat, T. (2021). Penerapan Prinsip Efektif dan Efisien dalam Pelaksanaan Monitoring Kegiatan Penelitian. Majalah Media Perencana, 2(1), 42-50. Retrieved from https://mediaperencana.perenca- napembangunan.or.id/index.php/mmp/article/view/15

Jamiah, J. (2020). Efektivitas Program Alokasi Dana Desa (Add) Dalam Pemberdayaan Masyarakat Di Desa Liang Ulu Kecamatan Kota Bangun Kabupaten Kutai Kartanegara. Dedikasi, 21(2), 75. doi: 10.31293/ddk.v21i2.5005

Khairunnisa, I., Hasna, A., Kharoline, H., & Noor, A. (2021). Inovasi Virtual Exhibition Masa Depan. Altasia Jurnal Pariwisata Indonesia, 3(1), 28-34. doi:10.37253/altasia.v3i1.4369

Mardi, M. (2021). Pameran Seni Siswa Di Era Modern Sebagai Upaya Menggali Potensi Kreasi Bangsa. JIRA: Jurnal Inovasi dan Riset Akademik, 2(5), 543-548.

Muasaroh. (2010). Aspek-aspek Efektivitas Studi Tentang Efektivitas Pelaksanaan Program Pelaksanaan PNPM-MP. Malang: Universitas Brawijaya.

Mutezar, A. A., & Umniy Salamah. (2021). Pengembangan Sistem Manajemen Event Pameran Karya Mahasiswa Menggunakan Metode Extreme Programming. Jurnal RESTI (Rekayasa Sistem Dan Teknologi Informasi), 5(4), 809 - 819. https://doi.org/10.29207/ resti.v5i4.3249

Rahmasari, E., & Haryadi, T. (2021). Eksistensi Pameran Virtual Tugas Akhir Mahasiswa dalam Sudut Pandang Difusi-Inovasi. Jurnal Audience, 4(02), 268-290. doi: 10.33633/ja.v4i2.4662

Rohmawati, A. (2015). Efektivitas pembelajaran. Jurnal Pendidikan Usia Dini, 9(1), 15-32.

Setiawan, E. (2022). Arti kata efektif - Kamus Besar Bahasa Indonesia (KBBI) Online. Retrieved 4 February 2022, from https://kbbi.web.id/efektif

Tahir, F., Kodirun, K., & Prajono, R. (2019). Efektivitas Model Pembelajaran Missouri Mathematics Project Terhadap Kemampuan Pemecahan Masalah Matematika Peserta Didik Kelas Vii Smp Negeri 1 Kendari. Jurnal Penelitian Pendidikan Matematika, 7(3), 43. doi: 10.36709/jppm.v7i3.9280

Widjono, R. A. (2020) ‘Analysis of User Experience in Virtual Art Exhibition During Pandemic’, in. Atlantis Press SARL, pp. 93–99. doi: 10.2991/assehr.k.201202.059.

Zuhad, S. (2018). Implementasi Kebijakan Jaminan Sosial Ketenagakerjaan Pada Sektor Publik (Studi tentang Aspek Penahapan Kepesertaan BPJS Ketenagakerjaan di Universitas Brawijaya Malang). JPAP: Jurnal Penelitian Administrasi Publik, 4(1). doi: 10.30996/jpap.v4i1.1282