Product Design Strategy Using Nirmana Dwimatra Concept : Implementation in the Learning Process in Product Design Student’s of FIK Telkom University

Product Design Strategy Using Nirmana Dwimatra Concept

Implementation in the Learning Process in Product Design Student’s of FIK Telkom University

Authors

  • Husen Hendriyana FSRD ISBI Bandung
  • Martiyadi Nurhidayat Telkom University
  • Wuri Handayani ISBI Bandung

DOI:

https://doi.org/10.31091/mudra.v37i1.1969

Keywords:

Elementary Design;, Elementary Form,, Nirmana;, Imaginative Reconstruction;, Artwork, and Design.

Abstract

This article is the result of designed research, and the writing is based on the practice-led research paradigm. This research's case study and background are based on classroom action research, specifically in the practice of 2D visual design. This design-practice study aims to provide models of creativity that can enrich the creative processes of similar designs with processes that are different from the existing ones. This work is created using the applicative approach of the Elementary Drawing Form, also known as Nirmana. To achieve the specified goals, the practice design method was carried out in four stages: understand (object & subject), exploration and experiment, define (point of view), ideate, prototype, and feasibility test. This Nirmana-dwimatra-inspired product design incorporates design fundamentals and principles to produce a valuable and meaningful work of design. This study affords models of creative processes based on a practice-led research instrument and indicator with aesthetic, artistic, and skill as its foundation.

Downloads

Download data is not yet available.

References

Afatara, N., & Prameswari, N. S. (2019). Studi Eksplorasi Biomorfik sebagai Ide Dasar dalam Penciptaan Karya Seni Rupa Tiga Dimensi. Brikolase: Jurnal Kajian Teori, Praktik Dan Wacana Seni Budaya Rupa, 11(1), 43–51. https://doi.org/10.33153/brikolase.v11i1.2677

Astuti, E. P., & Ismadi, -. (2015). Pengembangan Bahan Ajar Mata Mata Kuliah Dasar-dasar Desain Berbasis Kearifan Lokal Bagi Mahasiswa Pendidikan Seni Rupa. Imaji, 11(2). https://doi.org/10.21831/imaji.v11i2.3838

Ayu, A. P. (2013). “Nirmana-Komposisi Tak Berbentuk” sebagai Dasar Kesenirupaan Fakultas Seni Rupa Institut Kesenian Jakarta. Jurnal Ilmiah WIDYA, 1(2).

Baier, J., Kuchinke, L. M., Neumann, M., & Bender, B. (2017). Form and function - Exemplary analysis of the Significance for the Design of Rehabilitation Devices. IEEE International Conference on Rehabilitation Robotics, 740–745. https://doi.org/10.1109/ICORR.2017.8009336

Darmaprawira, S. (2002). Teori Warna dan Kreativitas Penggunaannya. Penerbit ITB.

Ganika, M. A. A., & Suardana, I. W. (2019). Ogoh-Ogoh dan Implementasinya pada Kreativitas Berkarya Seni Rupa Tiga Dimensi. Mudra Jurnal Seni Budaya, 34(1). https://doi.org/10.31091/mudra.v34i1.632

Gumulya, D., & Onggo, T. A. (2016). Penelitian Persepsi Kemasan Produk Skin Care Wanita dengan Pendekatan Teori Semantik. Journal of Visual Art and Design, 8(2), 119. https://doi.org/10.5614/j.vad.2016.8.2.4

Hendriyana, H. (2018). Metodologi Penelitian Penciptaan Karya:Seni Kriya dan Desain Produk non Manufaktur. Sunan Ambu Press.

Hendriyana, H. (2019). RUPA DASAR (NIRMANA) Asas dan Prinsip Dasar Seni Visual (Philosophy and theory of fine and Decorative Arts) (Giovanny (ed.); First). http://andipublisher.com/subkat-55-desain-grafis.html. https://scholar.google.co.id/citations?user=06Cwp2cAAAAJ&hl=id

Hernawan, A. R., & Syarief, A. (2021). Semantika produk kacamata dan hubungannya dengan pencitraan kader politik. Productum: Jurnal Desain Produk (Pengetahuan Dan Perancangan Produk), 4(1), 43–52. https://doi.org/10.24821/productum.v4i1.4053

Margawati, M. (2014). Memahami Persepsi Visual: Sumbangan Psikologi Kognitif dalam Seni dan Desain. Fakultas Seni Rupa Dan Desain, Universitas Multimedia Nusantara (UMN) Tangerang., 05(01), 47–63.

Muslim, A. (2017). Integrasi Estetika dalam Pembelajaran di Sekolah Dasar. Modeling: Jurnal Program Studi PGMI, 4(1).

P.B, S. N. (2017). Menghadapi Generasi Visual: Literasi Visual untuk Menstimulasi Kemampuan Berpikir dalam Proses Pembelajaran. ELSE (Elementary School Education Journal): Jurnal Pendidikan Dan Pembelajaran Sekolah Dasar, 1(2a).

Palgunadi, B. (2008). Desain Produk: Membuat Rencana (Jilid ke 4). Penerbit ITB.

Purnawan, R., Pitana, I. G., & Darma Putra, I. N. (2021). Cultural Landscape: Brand Knowledge Wisatawan tentang Bali dalam Online Travel Review Communication Platform. Mudra Jurnal Seni Budaya, 36(2), 254–263. https://doi.org/10.31091/mudra.v36i2.1200

Puspitasari, D. G., & Darmawan, J. (2014). Modifikasi Pembelajaran Desain Dasar (Nirmana) bagi Program Studi Animasi. Humaniora, 5(2), 685–697.

Puspitasari, D. G., & Wijaya, H. (2016). The aesthetic sensibility of Nirmana Dwimatra through design methods based on stimuli of senses (Study case of estetika rasa and aroma project). Advanced Science Letters, 22(5–6). https://doi.org/10.1166/asl.2016.6725

Rahardja, A., Puspitasari, D. G., & Wiguna, M. (2013). Eksplorasi Desain Dasar (Nirmana) melalui Kombinasi Media Grafis Analog dan Digital: Suatu Penelitian Kelas/Studio. Humaniora, 4(2), 1029. https://doi.org/10.21512/humaniora.v4i2.3543

Satyani, I. A. W. A., & Gunarta, I. W. A. (2021). Reka Ulang Koreografi Rejang Pala, Setelah 100 Tahun Menghilang: Sebuah Rekonstruksi Imajinatif. Mudra Jurnal Seni Budaya, 36(1), 33–45. https://doi.org/10.31091/mudra.v36i1.1108

Setyaningsih, H. (2015). Pemanfaatan Unsur Seni Rupa untuk Meningkatkan Kreativitas Siswa dalam Menggambar Dekoratif di Sekolah Dasar. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 3(2).

Setyanto, D. W., Sulistyawati, P., & Rahmasari, E. A. (2018). Implementasi Nirmana Pada Fotografi Portraiture 3D Anaglyph. Desain, Jurnal Visual, Komunikasi, 02(02), 143–156.

Siswadi, S. (2013). Nirmana Nada Bertautan: Alih Wahana Rupa menjadi Bunyi. Panggung, 23(2). https://doi.org/10.26742/panggung.v23i2.96

Sumartono, S. (2018). Semantik dan netnografi sebagai pendekatan penelitian untuk perancangan kembali (redesign) sebuah produk. Productum: Jurnal Desain Produk (Pengetahuan Dan Perancangan Produk), 3(3), 95–100. https://doi.org/10.24821/productum.v3i3.1925

Townsend, J. D., Montoya, M. M., & Calantone, R. J. (2011). Form and function: A matter of Perspective. Journal of Product Innovation Management, 28(3). https://doi.org/10.1111/j.1540-5885.2011.00804.x

Walker, J. A. (2010). Desain, sejarah, budaya: sebuah pengantar Komprehensif. Jalasutra.

Widada, S., Widya Tama, A. K., & Surbakti, R. K. (2015). Manfaat Mempelajari Dasar-Dasar Perancangan Sebelum Melakukan Pekerjaan Desain Media Komunikasi. CICES, 1(1). https://doi.org/10.33050/cices.v1i1.114

Downloads

Published

28-02-2022

How to Cite

Hendriyana, H., Nurhidayat, M., & Handayani, W. (2022). Product Design Strategy Using Nirmana Dwimatra Concept : Implementation in the Learning Process in Product Design Student’s of FIK Telkom University. Mudra Jurnal Seni Budaya, 37(1), 119–128. https://doi.org/10.31091/mudra.v37i1.1969

Issue

Section

Articles
Loading...